Program
September 30th
October 1st
October 2nd
October 3rd
Paper Sessions
October 1st, 11:00-12:00 - Papers: Methods and Tools 1 (Chair: Andreia Formico)
- Game Provenance Graph-based Representation Learning vs Metrics-based Machine Learning: An Empirical Comparison on Predictive Game Analytics Tasks (Journal paper)
(Sidney Araujo Melo, Leonardo Thurler, Aline Paes, Esteban Walter Gonzalez Clua)
- Prov-DIFF: Play traces analysis through provenance differences (Journal paper)
(Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua)
- SyDRA: An Approach to Understand Game Engine Architecture (Journal paper)
(Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo, Nicolas Anquetil, Cristiano Politowski)
October 1st, 13:30-15:00 - Papers: Game Experience & VR (Chair: Leo Ryosuke Yamanishi)
- Reflecting on interaction spaces in public immersive installations (Conference paper)
(Luisa Azevedo, Daniela Trevisan, Michelle Tizuka and Esteban Clua)
- Towards Game Design Elements on the Perception of a Fun Game: an Exergame Case Study (Conference paper)
(Diego Tondorf, Vanessa Pereira, Marcelo Da Silva Hounsell and Fabio Petrillo)
- Co-designing cybersecurity-related stories with children: Perceptions on cybersecurity risks and parental involvement (Journal paper)
(Farzana Quayyum)
- Virtual Reality and accessibility : what users need? (Work in progress)
(Kempa Noémie, Barbet Isabelle and Dupire Jérôme)
- Virtual Reality Visions from Science Fiction Movies (Work in progress)
(Jorge Cardoso)
October 2nd, 9:00-10:30 - Student Game Competition & Interactive Works
- Escape-INF-VR: An Accessible VR Escape Game Proposal for Blind Individual (Interactive exibition)
(Angelo Coronado, Sergio Carvalho and Luciana Berretta)
- Answering Anya: A virtual and mixed reality game centered on nurturing (Student competiion)
(José Fuentes, Laura Restrepo, Boris Reyes, Ricardo Sánchez and Pablo Figueroa)
- Dungeon Wipe: Exploring Dynamic Difficulty Adjustment with Power-Up Mechanics (Student competiion)
(Tiago Felix, Fausto Mourato and João Morais)
October 2nd, 11:00-12:00 - Papers: Game Experience (Chair: Soraia Musse)
- A Scoping Literature Review on Influencing Factors in Live-streaming Spectatorship Experience (Journal paper)
(Tomáš Pagáč, Regina Bernhaupt, Simone Kriglstein)
- Eight Types of Video Game Experience (Journal paper)
(Jukka Vahlo, Kai Tuuri)
- Exploring music-based attachment to video games through affect expressions in written memories (Journal paper)
(Kai Tuuri, Oskari Koskela, Heli Tissari, Jukka Vahlo)
October 2nd, 13:30-15:00 - Papers: Methods and Tools 2 (Chair: Valentina Nisi)
- Game Audio Description in Death of Internet: Insights from Players and Developers (Conference paper)
(Allan Di Rosa, María Eugenia Larreina-Morales and Jerome Dupire)
- Empowering User Security Awareness and Risk Assessment within Gamified Smartphone Environment (Conference paper)
(Mehrdad Bahrini, Joffrey Weglewski, Karsten Sohr and Rainer Malaka)
- Prototypical - A Framework for Board Game Creation (Conference paper)
(Vincente Campisi, Helmut Hlavacs, Patrick Pazour and Daniel Martinek)
- An Interchangeable Editor to Create Generic and Adaptable Decision Trees for Versatile Applications and Game Development Scenarios (Journal paper)
(Rafael Garcia Barbosa and Maria Andreia Formico Rodrigues)
October 2nd, 16:30-18:00 - Papers: AI & Aging (Chair: Licinio Roque)
- A Pattern-oriented AI-powered Approach to Story Composition (Conference paper)
(Edirlei Soares de Lima, Margot Neggers, Marco Antonio Casanova, Bruno Feijo and Antonio Furtado)
- A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective (Conference paper)
(Ronaldo E. Silva Vieira, Anderson, Luiz Chaimowicz)
- ArtAI4DS: AI Art and its Empowering Role in Digital Storytelling (Conference paper)
(Teresa Fernandes, Valentina Nisi, Nuno Nunes and Stuart James)
- Unveiling Computer Chess Evolution: Can Machine Learning Detect Historical Trends? (Conference paper)
(Andrea Borghesi, Paolo Ciancarini, Angelo Di Iorio and Gianluca Moro)
October 3rd, 9:00-10:30 - Papers: AI & Others (Chair: Francisco Paulo)
- Introducing Open-sourced AI to Art and Design Education: A Gamified Course on LoRA Model Training (Conference paper)
(Tengjia Zuo and Ziheng Zhang)
- Toward Scalable Content Generation For Gamified mHealth Interventions: The Evaluation Of LLM-Generated Goals On User Engagement (Conference paper)
(Lorenzo James, Laura Genga, Barbara Montagne, Muriel Hagenaars and Pieter Van Gorp)
- Alice Dalí Augmented Reality: Evaluating a Cultural Outdoors Game for Intergenerational Play (Journal paper)
(Mads Haahr, Svetlana Rudenko, Kelly Jakubowski)
- Automated clustering of video games into groups with distinctive names (Work in progress)
(Nicolas Grelier and Stéphane Kaufmann)
- Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC (Work in progress)
(Pál Patrik Varga and Rafael Bidarra)
October 3rd, 13:30-15:00 - Papers: Serious Gameplay and Analysis (Chair: Jannicke Baalsrud Hauge)
- Exploring Player Agency In Educational Video Games (Journal paper)
(Amogh Joshi, Christos Mousas, Samin Tokey, Dominic Kao)
- Using provenance and replay for qualitative analysis of gameplay sessions (Journal paper)
(Leonardo Pereira Thurler, Sidney Araujo Melo, Troy Costa Kohwalter, Leonardo Gresta Paulino Murta, Esteban Walter Gonzalez Clua)
- Breast Cancer Diagnosis Through Serious Gaming: Clinical Reasoning, AI-Driven Character Morphing, and Emotional Engagement (Journal paper)
(Rafael Garcia Barbosa, Maria Andreia Formico Rodrigues)
- DPGame: Game-Based Learning for Dynamic Programming Algorithms (Work in progress)
(Ying Zhu)
- From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy toward Refugees (Work in progress)
(Ameneh Safari, Aswathi Surendran, Ioannis Bikas, Mehrdad Bahrini, Anke Reinschluessel and Rainer Malaka)
October 3rd, 15:30-17:00 - Papers: Extended Reality (Chair: Pablo Figueroa)
- A Virtual Reality Simulator for Enhancing Marine Pollution Control Efforts (Conference paper)
(João Silva, Jorge Cardoso, Luís Pereira, Licínio Roque)
- The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality (Conference paper)
(Sercan Şengün, Caglar Yildirim and D. Fox Harrell)
- Participatory design of augmented reality games for word learning in autistic children: the parental perspectives (Journal paper)
(Ibrahim El Shemy, Letizia Jaccheri, Michail Giannakos, Mila Vulchanova)
- Accessible Heads-Up Computing (Work in progress)
(Angelo Coronado, Sergio Carvalho and Luciana Berretta)
- Enhancing Orientation and Mobility Skills for Persons with Visual Impairments through VR Games: Introducing the EdKit Unity Package (Work in progress)
(José Martônio Lopes de Moraes Júnior, Windson Viana de Carvalho, Agebson Rocha Façanha, Bruno Silva and Joel dos Santos)
Copyright © 2024 IFIP ICEC - All rights reserved.