Conference Track

Full conference papers are the main media for presenting high impact research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed.


All contributions have to be submitted via EasyChair (anonymized for double-blind review)

The required format for all papers is the Springer LNCS format



Papers Length: max 12 pages (excluding references)



Important dates

Final date to submit a Conference Paper: April 14th New Deadline: April 26th

Decisions submitted to authors: June 14th

Camera ready: June 28th



Aims

IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.



Topics

Topics can include but are not limited to:


1. Design and Analysis

Game Design: Theory, Creation & Testing

Interactive Narratives & Digital Storytelling

Entertainment Robots, Toys & Smart Gadgets

Social Media / Social Computing Entertainment

New Genres of Interactive & Digital Entertainment


2. Digital Art & Installations

Controllers for Musical Expression

Music Collaboration Tools

Public Interactive Art Installations

Interactive Art, Performance and Novel Interactions


3. XR Entertainment

Virtual/Augmented/Mixed Reality & Games

Ubiquitous/Pervasive Entertainment

TransMedia Storytelling

Metaverse Entertainment


4. Serious Games

Games for Learning, Health & Well-Being

Games For Change & Social Impact Games

Exergaming

Advergames and Digital Marketing


5. Inclusivity of Gaming and Interactive Entertainment

Game Accessibility Hardware

Guidelines for Inclusive Design

Special Needs Considerations

Theoretical Foundations and Ethical Issues


6. Experiential Aspects in Entertainment

Emotions and Affective Interaction

Theoretical Basis of Entertainment

Social / Cultural Impacts of Digital Entertainment

Entertainment for Purpose & Persuasion


7. Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment

Procedural Content Generation

Computer Graphics & Visual Effects

Big Data in Entertainment

Security & Privacy in Entertainment

Algorithmic research on board and card games

New types of entertainment using information technologies

Hardware technology research and development to implement entertainment systems

Non-traditional human interface technologies for entertainment



Guest Editors:

Pablo Figueroa, Universidad de los Andes, Colombia

Angelo Di lorio, University of Bologna, Italy



Contact: icec2024@uea.edu.br

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