Journal Track
We are pleased to offer a journal track submission for IFIP-ICEC 2024, in addition to the usual full papers track. Full papers are the main media for presenting high impact, mature research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed.
Authors can choose to submit Full Papers for the prestigious Elsevier Entertainment Computing Journal (ENTCOM). Journal submissions will undergo a double-blind review process. If accepted for the journal, the papers will follow the Elsevier editorial process and will be published at a later date. Authors will be invited to present their paper in the conference.
The review outcome in this track before rebuttal is one of the following:
1 - accept
2 - accept with minor changes
3 - preliminary accept with major changes
4 - reject
Papers in categories 1 and 2 can be accepted to the special issue, provided they do the requested changes in time. Papers in category 3 will not be able to be accepted for the special issue, but Guest Editors will propose a subset of changes in order to be accepted to the conference track. However, beware that we anticipate very few papers from category 3 to be accepted to the conference. For this reason, we strongly suggest authors submit to this track only their mature results. Papers in category 4 will not be accepted and they will be asked to resubmit.
For more details on the journal submission, refer to the guide to authors in the ENTCOM´s website.
Please select “VSI: IFIP ICEC 2024” as the name of the special issue when manuscripts are uploaded.
Important dates
Final date to submit a Journal Paper: April 14th New Deadline: April 24th
Decisions submitted to authors: June 14th
Rebuttal version from authors: July 7th
Final decision about journal papers: July 28th
Camera ready: August 4th
Aims
IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.
Topics
Topics can include but are not limited to:
1. Design and Analysis
Game Design: Theory, Creation & Testing
Interactive Narratives & Digital Storytelling
Entertainment Robots, Toys & Smart Gadgets
Social Media / Social Computing Entertainment
New Genres of Interactive & Digital Entertainment
2. Digital Art & Installations
Controllers for Musical Expression
Music Collaboration Tools
Public Interactive Art Installations
Interactive Art, Performance and Novel Interactions
3. XR Entertainment
Virtual/Augmented/Mixed Reality & Games
Ubiquitous/Pervasive Entertainment
TransMedia Storytelling
Metaverse Entertainment
4. Serious Games
Games for Learning, Health & Well-Being
Games For Change & Social Impact Games
Exergaming
Advergames and Digital Marketing
5. Inclusivity of Gaming and Interactive Entertainment
Game Accessibility Hardware
Guidelines for Inclusive Design
Special Needs Considerations
Theoretical Foundations and Ethical Issues
6. Experiential Aspects in Entertainment
Emotions and Affective Interaction
Theoretical Basis of Entertainment
Social / Cultural Impacts of Digital Entertainment
Entertainment for Purpose & Persuasion
7. Computational Methodologies for Entertainment
Artificial Intelligence & Machine Learning for Entertainment
Procedural Content Generation
Computer Graphics & Visual Effects
Big Data in Entertainment
Security & Privacy in Entertainment
Algorithmic research on board and card games
New types of entertainment using information technologies
Hardware technology research and development to implement entertainment systems
Non-traditional human interface technologies for entertainment
Guest Editors:
Pablo Figueroa, Universidad de los Andes, Colombia
Angelo Di lorio, University of Bologna, Italy
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