Journal Track

We are pleased to offer a journal track submission for IFIP-ICEC 2024, in addition to the usual full papers track. Full papers are the main media for presenting high impact, mature research with original new results. Submissions should describe novel unpublished work addressing one or more of the research topics listed.

Authors can choose to submit Full Papers for the prestigious Elsevier Entertainment Computing Journal (ENTCOM). Journal submissions will undergo a double-blind review process. If accepted for the journal, the papers will follow the Elsevier editorial process and will be published at a later date. Authors will be invited to present their paper in the conference.

The review outcome in this track before rebuttal is one of the following:

1 - accept

2 - accept with minor changes

3 - preliminary accept with major changes

4 - reject

Papers in categories 1 and 2 can be accepted to the special issue, provided they do the requested changes in time. Papers in category 3 will not be able to be accepted for the special issue, but Guest Editors will propose a subset of changes in order to be accepted to the conference track. However, beware that we anticipate very few papers from category 3 to be accepted to the conference. For this reason, we strongly suggest authors submit to this track only their mature results. Papers in category 4 will not be accepted and they will be asked to resubmit.

For more details on the journal submission, refer to the guide to authors in the ENTCOM´s website.

The submission website for this journal is located at:

Please select “VSI: IFIP ICEC 2024” as the name of the special issue when manuscripts are uploaded.

Important dates

Final date to submit a Journal Paper: April 14th New Deadline: April 24th

Decisions submitted to authors: June 14th

Rebuttal version from authors: July 7th

Final decision about journal papers: July 28th

Camera ready: August 4th


IFIP TC14 aims to encourage research, development and sharing of innovative ideas, models and practices, on computer applications in entertainment. To enhance computation and use studies in this field, the technical program committee invites original submissions.


Topics can include but are not limited to:

1. Design and Analysis

Game Design: Theory, Creation & Testing

Interactive Narratives & Digital Storytelling

Entertainment Robots, Toys & Smart Gadgets

Social Media / Social Computing Entertainment

New Genres of Interactive & Digital Entertainment

2. Digital Art & Installations

Controllers for Musical Expression

Music Collaboration Tools

Public Interactive Art Installations

Interactive Art, Performance and Novel Interactions

3. XR Entertainment

Virtual/Augmented/Mixed Reality & Games

Ubiquitous/Pervasive Entertainment

TransMedia Storytelling

Metaverse Entertainment

4. Serious Games

Games for Learning, Health & Well-Being

Games For Change & Social Impact Games


Advergames and Digital Marketing

5. Inclusivity of Gaming and Interactive Entertainment

Game Accessibility Hardware

Guidelines for Inclusive Design

Special Needs Considerations

Theoretical Foundations and Ethical Issues

6. Experiential Aspects in Entertainment

Emotions and Affective Interaction

Theoretical Basis of Entertainment

Social / Cultural Impacts of Digital Entertainment

Entertainment for Purpose & Persuasion

7. Computational Methodologies for Entertainment

Artificial Intelligence & Machine Learning for Entertainment

Procedural Content Generation

Computer Graphics & Visual Effects

Big Data in Entertainment

Security & Privacy in Entertainment

Algorithmic research on board and card games

New types of entertainment using information technologies

Hardware technology research and development to implement entertainment systems

Non-traditional human interface technologies for entertainment

Guest Editors:

Pablo Figueroa, Universidad de los Andes, Colombia

Angelo Di lorio, University of Bologna, Italy


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